The 2006
Horizon Report, jointly produced by the Educause Learning Initiative and
the New Media Consortium, is out and available as a PDF.
It identifies four trends, five challenges and six technologies to watch
Four trends
- Dynamic knowledge creation and social computing tools and
processes are becoming more widespread and accepted
- Mobile and personal technology is increasingly being viewed
as a delivery platform for services of all kinds
- Consumers are increasingly expecting individualized services,
tools, and experiences, and open access to media, knowledge, information, and
learning.
- Collaboration is increasingly seen as critical across the
range of educational activities, including intra- and inter-institutional
activities of any size or scope
Five challenges:
- Peer review and other academic processes, such as promotion
and tenure reviews increasingly do not reflect the ways scholarship actually is
conducted.
- Information literacy should not be considered a given, even
among “net-gen” students.
- Intellectual property concerns and the management of digital
rights and assets continue to loom as largely unaddressed issues.
- The typical approach of experimentally deploying new
technologies on campuses does not include processes to quickly scale them up to
broad usage when they work, and often creates its own obstacles to full
deployment.
- The phenomenon of technological “churn” is bringing new
kinds of support challenges.
Six technologies to watch
- Social Computing.
- Personal Broadcasting.
- The Phones in Their Pockets.
- Educational Gaming.
- Augmented Reality and Enhanced Visualization
- Context-Aware Environments and Devices
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